![]() ![]() Although admittedly this doesn’t quite compensate for how uninteractive the backgrounds are, with only a very limited amount of destructibility. ![]() We’ve been more impressed than we expected with ray-tracing so far, especially amongst the shinning skyscrapers of Spider-Man: Miles Morales, and while the effect is not so obviously front and centre in Devil May Cry 5 it’s great for puddles and reflections, as well as dynamic shadows that suggest Resident Evil is going to have a field day with the technology. That would have been perfectly welcome for Devil May Cry 5 even without the next gen, but since this is a launch title on both new consoles Capcom has also taken the chance to get in some practice with next gen effects like ray-tracing. ![]() Ever since Devil May Cry 3 there’s been a tradition of special editions being released a year or so after the initial launch, and they’ve always tended to do the same thing: make Dante’s brother Vergil a playable character and add extra features such as survival mode Bloody Palace and an even higher level of difficulty. ![]()
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